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Work / Packaging & Merchandise

Made to be
held.

Packaging, merchandise and physical applications designed to carry identity beyond the screen — into objects people hold, wear, use and remember.

Discipline 05 / 06
Packaging and merchandise designed by Unmatched Graphics

Identity becomes real when it leaves the screen.

Packaging · Merchandise
Physical Applications

Physical Design

Designed visually.
Considered physically.

Selected
Objects.

Packaging and merchandise solve different problems, but both carry identity into the physical world. Here, each is treated as its own design discipline.

Packaging / Selected Project
Konfi Luxurie perfume packaging
Konfi Luxurie packaging detail
Packaging / 01

Konfi
Luxurie

A luxury fragrance identity translated into packaging and supporting physical brand applications — extending the visual system from identity into product experience.

Brand Identity · Packaging
Product Graphics · Print

Merchandise

A brand people can wear.

Merchandise is not packaging. It is a different kind of brand application — where identity becomes something people voluntarily carry, wear and interact with.

Café Laata custom T-shirt design by Unmatched Graphics
Café Laata merchandise design
Merchandise / 02

Café
Laata

Custom T-Shirt Series

Five custom T-shirt graphics created for Café Laata, translating the café's character into wearable visual expressions designed to feel like part of the brand rather than conventional staff merchandise.

5 Custom Designs · Apparel Graphics
Merchandise · Physical Brand Application

Café Laata custom T-shirt design one
Café Laata custom T-shirt design two
Café Laata custom T-shirt design three
Café Laata custom T-shirt design four
Café Laata custom T-shirt design five
Printed merchandise designed by Unmatched Graphics

Printed Objects

Merchandise
Physical Applications

Product and merchandise graphics by Unmatched Graphics

Product Graphics

Merchandise
Graphic Applications

Kashi merchandise series designed by Unmatched Graphics

Kashi Series

Cultural Merchandise
Illustration · Product Design

From identity to object

The brand shouldn't stop
at the logo.

01

Structure

Format, hierarchy and physical constraints are considered before visual decoration begins.

02

Graphics

Typography, colour and imagery translate the identity onto the physical object.

03

Material

Design decisions consider how the final piece will actually be printed, produced and handled.

04

Experience

The final object should feel like part of the brand before the user reads a single word.

Details
matter.

Physical design lives at close range. Typography, spacing, illustration, print quality and placement often become the parts people experience most directly.

Packaging typography detail
Packaging material detail
Merchandise print detail
Our approach

Good on screen.
Better in hand.

01

Useful

Physical design has a job to do. Function comes before unnecessary visual complexity.

02

Recognisable

Packaging and merchandise should belong unmistakably to the identity they represent.

03

Desirable

The object should create enough visual and tactile interest that people want to keep it around.

← All Work 05 / 06
Have something worth putting into the world?

Let's make
something people
want to hold.

Start a Physical Design Project →