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Work / Packaging & Merchandise

Made to be
held.

Packaging, merchandise and physical applications designed to carry identity beyond the screen — into objects people hold, wear, use and remember.

Discipline 05 / 06
Packaging and merchandise designed by Unmatched Graphics

Identity becomes real when it leaves the screen.

Packaging · Merchandise
Physical Applications

Physical Design

Designed visually.
Considered physically.

Selected
Objects.

From packaging systems to merchandise, we design physical applications as an extension of the larger visual identity — not as decoration added afterwards.

Konfi Luxurie perfume packaging
Konfi Luxurie packaging detail
Selected Project / 01

Konfi
Luxurie

A luxury identity extended into perfume packaging and supporting physical brand applications.

Brand Identity · Packaging
Product Graphics · Print

Apparel and merchandise design by Unmatched Graphics

Apparel

Merchandise
Product Graphics

Printed merchandise designed by Unmatched Graphics

Printed Objects

Merchandise
Physical Applications

Kashi merchandise series designed by Unmatched Graphics

Kashi Series

Cultural Merchandise
Illustration · Product Design

From identity to object

The brand shouldn't stop
at the logo.

01

Structure

Format, hierarchy and physical constraints are considered before visual decoration begins.

02

Graphics

Typography, colour and imagery translate the identity onto the physical object.

03

Material

Design decisions consider how the final piece will actually be printed, produced and handled.

04

Experience

The final object should feel like part of the brand before the user reads a single word.

Details
matter.

Packaging lives at close range. Small decisions — typography, spacing, texture, illustration, material and print — often become the parts people notice most.

Packaging typography detail
Packaging material detail
Merchandise print detail
Our approach

Good on screen.
Better in hand.

01

Useful

Physical design has a job to do. Function comes before unnecessary visual complexity.

02

Recognisable

Packaging and merchandise should belong unmistakably to the identity they represent.

03

Desirable

The object should create enough visual and tactile interest that people want to keep it around.

← All Work 05 / 06
Have something worth putting into the world?

Let's make
something people
want to hold.

Start a Packaging Project →